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Video game sound

In this section you will find my sound work for video games, foley, sound design, FMOD and personal projects.

  • PERSONAL PROYECTS (SOON)

videojuegos

Gameplay sounds

 

Short snippets of gameplay are played and then the events and variables used in fmod are shown.

VIDEOGAMES

SACRAMENTUM

Teaser

 

My role was sound design for the trailer

FMOD

 

It shows in more depth how some of the events work.
Voice-over editing, soundtrack creation and export to FMOD on separate tracks, plus the creation of more than 50 events for managing in-game sounds, reverbs and various effects.

Death animation

Sound of death animation with Foley recording (base prototype)

Death animation 2

Sound of death animation with Foley recording (base prototype)

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FMOD & SOUNDTRACK & INTERACTIONS

Prototype in-game implementation with soundtrack and enemy interaction

LA TABERNA DE CHOMPO

Soundtrack & SFX

Soundtrack set in a medieval tavern somewhere in the UK.

CURSED PRINCESS

Soundtrack & SFX

In-game soundtrack and sound effects, taking into account the design of the game and what it was intended to convey, using an 8-bit style.

SOUND REDESING

Rediseño

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Witchfire sound redesign

Sound redesign of a short clip from Witchfire gameplay

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